CAS.AI Launches Referral Program: Grow Together, Earn Together
CAS.AI Launches Referral Program: Grow Together, Earn Together Most mobile game studios don’t fail because they build bad…
Oleg Shlyamovich is the CEO and co-founder of CAS.AI, a mobile ad mediation and game publishing platform trusted by 5,000+ apps worldwide. With over 9 years of experience in mobile game development and ad monetization, Oleg has overseen the growth of CAS from a kids’ games studio (PSV Games, founded 2014) into a global publishing and mediation platform processing 1 billion+ monthly ad impressions.
Under his leadership, CAS.AI has published 200+ games with 5 billion+ total downloads, built an independent ad mediation SDK supporting 20+ networks and 150+ DSPs, and developed a publishing model that invests up to $1M/month in user acquisition. The company operates offices in Berlin, Kyiv, Dubai, Limassol, and Krakow with a team of 150+ professionals.
Oleg specializes in ad monetization strategy, hybrid bidding (waterfall + RTB), impression-level revenue data (ILRD), ROAS optimization, and data-driven game scaling. His practical approach combines deep technical knowledge with hands-on experience managing a portfolio of hundreds of live titles across every genre.
Oleg regularly speaks at international game industry events including White Nights Berlin, Games Gathering Kyiv, Google AdMob Summit Dubai, and Talents in Games. He shares insights on mobile monetization trends, UA economics, and the evolving ad tech landscape.
CAS.AI Launches Referral Program: Grow Together, Earn Together Most mobile game studios don’t fail because they build bad…
This article breaks down the brutal math: only 1 in 300 indie games reaches $30,000/month, compared to 1 in 10 for publisher-backed titles. The reason comes down to three structural gaps: marketing budgets too small to fuel growth, no predictive analytics to guide user acquisition, and compounding disadvantages in CPI and ARPDAU that make breaking even nearly impossible.
ILRD isn’t just a setting. It’s the base of your monetization stack. If you’re still looking at yesterday’s aggregate revenue and calling it “performance,” you’re flying blind. In modern user acquisition (UA), seeing $27,000 in daily revenue doesn’t tell you whether your campaigns are profitable, whether your ad frequency test is working, or whether your cheapest advertising channel is quietly hurting lifetime value (LTV). Impression-Level Revenue Data (ILRD), which measures revenue earned per individual ad impression, changes that. It connects every ad impression to a real user, specific device, and the original traffic source, turning return on ad spend (ROAS) optimization, analyzing groups of users over time (cohort analysis), and combining ads with in-app purchases (hybrid monetization) into measurable systems instead of relying on educated guesses. But IRLD isn’t just about turning it on. Waterfall floor math, bidding mechanics, alternative stores like RuStore, and Meta's platform restrictions can introduce discrepancies that quietly corrupt your signal and your UA decisions. In the full article, we break down what’s normal, what’s fixable, and what’s catastrophic. We also show you how to verify your IRLD before every build. If you’re using target Return on Ad Spend (tROAS) in 2026, this isn’t optional reading.
ASO and paid user acquisition have merged into a single growth system as store algorithms focus on product quality, Apple expands ad placements, and organic-only strategies lose ground inside the competitive app economy of 2025. Mobile marketing entered 2025 at a crossroads. The rules that governed app growth for years - organic optimization here, paid acquisition there - no longer hold. Apple Search Ads rolled out new placements, user behavior shifted in unexpected ways, and competition intensified across every category. The result? ASO stopped being a standalone discipline practiced in isolation and became inseparable from the entire product and marketing funnel.
In mobile games, January has long had a reputation as a “dead” month. Once the holidays are over,…
Mobile game publishing at CAS.AI is built for scaling mobile games with a data-driven system: CPI→ROAS UA, hybrid monetization (bidding + waterfall), ASO A/B tests, and creative iteration. Learn the baseline metrics we require and the workflow we use to scale profitably into Tier-1 geos.
Staged rollouts can distort retention and produce misleading cohort data. Here’s how version mixing happens and how to protect your metrics from false signals.
A behind-the-scenes look at mobile game publishing and the real levers of growth. Four case studies show how CAS.AI scales indie games with data-driven strategies.
CAS.AI’s method for mobile publishing and scaling apps: clear KPIs, small UA tests, ILD-driven monetization, and Tenjin analytics. Learn how we validate D0/D7, tune ad mix, and scale reliably across geos and channels.
Android 15 AdMob interstitial close-button bug and AppLovin flow tweaks cut retention and imp/DAU in Aug–Sep 2025. We explain causes, impact, and what to do.
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