Mobile game publishing workflow banner showing user acquisition, creatives, monetization, analytics, and ROAS around a mobile game dashboard in a futuristic UI.

Mobile Game Publishing: The Growth Workflow We Use at CAS.AI

December 19, 2025 5 min read

Mobile game publishing is no longer a “nice-to-have” option for future growth. In practice, mobile game publishing has become a necessary step for scaling mobile games in a predictable way, entering Tier-1 geos, and building a stable business model.

Based on our experience, iOS projects can generate up to 35–40% of revenue from in-app purchases, while Android games usually reach 15–25%. At the same time, advertising remains the main revenue source for most mobile games. Mobile game publishing at CAS.AI is designed so that these revenue streams do not compete with each other, but reinforce one another.

What Mobile Game Publishing Means at CAS.AI

At CAS.AI, mobile game publishing is not only about user acquisition. It is a complete growth system, where every decision is driven by data.

We take responsibility for:

  • monetization and mediation with 14–20 active ad networks,
  • user acquisition with a transition from CPI to ROAS,
  • analytics at the geo, placement, and campaign levels,
  • ASO with regular A/B testing,
  • creative production and continuous testing.

The role of a mobile game publisher is not just to bring traffic, but to ensure that every acquired user pays back and can be scaled profitably.

If you want to see how we apply this in practice, explore our publishing overview here.

Minimum Requirements for Mobile Game Publishing

We do not require perfect metrics at the start, but there are baseline benchmarks without which scaling is not possible.

Retention and Engagement

For most casual and midcore games, we expect:

  • Day 1 retention (R1): 20–22% or higher,
  • Day 3 retention (R3): 10–12%,
  • Day 7 retention (R7): 5–7%, depending on the genre,
  • average session length of 5–8 minutes,
  • 2.5–4 sessions per active user per day.

If metrics are below these levels, we focus on product improvements first, not scaling.

Monetization at the Early Stage

For successful mobile game publishing, monetization must already be implemented or easy to scale:

  • 6–10 interstitial impressions per user per day,
  • 8–12 rewarded video impressions per user per day,
  • no aggressive placements that harm retention,
  • baseline ad ARPDAU of $0.02–0.05 on Android and $0.05–0.08 on iOS.

These numbers are not a ceiling, but they show monetization potential.

Analytics as the Entry Point to Mobile Game Publishing

Every mobile game publishing project at CAS.AI starts with analytics. We build unit economics for each geo and channel, including:

  • CPI by country,
  • D0, D1, and D3 ROAS,
  • ARPDAU and LTV,
  • eCPM by format and geo,
  • session depth and return funnels.

Initial UA tests usually start with $100–300 per channel, which is enough to collect meaningful data for decisions.

For a real example of how we analyze and scale performance, see Publishing Case #4.

Monetization Within Mobile Game Publishing

Monetization at CAS.AI is based on a hybrid model:

  • bidding + waterfall,
  • different setups for Tier-1, Tier-2, and Tier-3 countries,
  • separate strategies for rewarded video and interstitials.

In practice, this leads to:

  • 2–3x eCPM growth within the first 30–60 days,
  • 1.5–2x increase in ad impressions per DAU without retention loss,
  • 5–20x monthly revenue growth during scaling.

If you want another case that highlights a different growth path, check Publishing Case #2.

User Acquisition and Scaling Mobile Games

CAS.AI does not scale traffic blindly. For scaling mobile games, the process looks like this:

  • CPI campaigns to collect data,
  • retention and ROAS analysis by channel,
  • transition to ROAS campaigns after reaching D1 ROAS of 50–70%,
  • scaling only profitable geos.

In stable cases, this results in:

  • 100k–300k installs per month,
  • creative CTR of 5–8%,
  • click-to-install conversion rate of 25–40%.

Creatives as a Growth Driver in Mobile Game Publishing

Creatives have a direct impact on scaling. At CAS.AI:

  • new hypotheses are tested every 3–5 days,
  • 10–30 creatives are tested simultaneously,
  • video, static, and playable formats are used.

Strong creatives can reduce CPI by 20–40% and improve traffic quality, which immediately impacts ROAS.

For a broader view on how UA systems scale in mobile, you can also reference Google’s guidance on app growth and measurement here.

ASO and Mobile Game Publisher Strategy

ASO in mobile game publishing is not a one-time task. We regularly test:

  • app icons,
  • the first two screenshots,
  • localization for specific countries.

Improving store page conversion from 30% to 42–45% is equivalent to increasing the UA budget without additional spend.

For platform-level best practices, see Google Play’s developer documentation here.

Partnership Model with CAS.AI

CAS.AI works as a mobile game publisher under a partnership model:

  • existing revenue stays with the developer,
  • incremental growth generated through publishing is shared under an agreed model,
  • all analytics are fully transparent for the partner.

We focus on long-term growth, not short-term metric spikes.

Why Mobile Game Publishing Works

Based on our cases, mobile game publishing allows teams to:

  • increase project revenue by 10–50x,
  • enter Tier-1 geos with positive ROAS,
  • build a sustainable economy independent of organic traffic,
  • scale games systematically, not randomly.

Conclusion

Mobile game publishing is not a “magic button”, but a well-structured process. When a game has solid baseline metrics, the right mobile game publisher can turn it into a scalable business.

CAS.AI builds publishing on data, testing, and real-world experience from dozens of live cases. That is why scaling mobile games becomes not a risk, but a reliable growth tool.

Helpful resources:
Learn more about our approach on the publishing page,
and explore real results in Case #4
and Case #2.

Oleg Shlyamovich
Oleg Shlyamovich CEO & Co-Founder, CAS.AI

9+ years in mobile monetization. 500+ apps, 5B+ downloads.

View all articles →

Explore More

Two mobile phones displaying revenue growth charts and data analytics with promotional text Grow Together, Earn Together for CAS.AI mobile game ad mediation program.
AdTech & Monetization

CAS.AI Launches Referral Program

Grow Together: Introducing the CAS.AI Referral Program Scale your revenue beyond your own games with the new CAS.AI Referral Program. We’re turning community trust into a powerful third growth engine for mobile developers. How it works: • Earn Passive Income: Receive 1% of your referred partner’s ad revenue every month for a full year. • Performance Boost: Refer five or more active partners in a single month to jump your rate to 1.5%. • Guaranteed Start: Your first month’s bonus is guaranteed, with no revenue thresholds applied. • Simple Setup: Partners just enter your account name when signing up at cas.ai/company. Whether you are a studio founder, a mediation partner, or a publishing expert, you can now turn your professional network into recurring yield. [Read the Full Article] Ready to start earning? Log in to your dashboard to find your account name and start referring today.

April 16, 2026 6 min read
Network node diagram illustrating mobile header bidding mechanics with a central publisher app connecting to multiple programmatic demand sources.
AdTech & Monetization Guide

The Complete Header Bidding Guide

Traditional waterfall mediation is failing modern publishers. By ranking ad networks in a fixed, predetermined order based on historical data, the waterfall model creates a structural revenue leak where higher-paying bidders are often ignored simply because of their rank. Header bidding solves this by flipping the auction model entirely, allowing all demand partners to bid simultaneously before the ad server is even called. Whether you are a hyper-casual game developer or a cross-platform creator using Flutter or Unity, understanding the technical nuances between client-side and server-side auctions is critical. While client-side offers transparency, server-side bidding is often preferred for mobile apps to reduce latency. By integrating header bidding into your ad mediation platform, you move away from managed queues toward a live, competitive market, ensuring you capture the true market value of every single impression.

May 1, 2025 12 min read
Technical isometric diagram for Unity mobile ad mediation, illustrating the network infrastructure to maximize mobile game ad revenue.
AdTech & Monetization

What Is Ad Mediation for Unity Developers

For Unity developers, ad mediation is the essential technology layer that sits between your mobile game and dozens of global ad networks. Instead of relying on a single provider, mediation connects you to a vast marketplace, triggering real-time auctions for every impression. By polling multiple networks simultaneously, the system ensures the highest-paying ad is always served, significantly increasing your eCPM and fill rates. Modern platforms utilize programmatic bidding (or header bidding) alongside traditional waterfalls to create a competitive environment where 20 to 70+ networks bid for your inventory. For Unity creators, this eliminates single-network dependency and centralizes reporting into one dashboard. Whether you choose native solutions like Unity LevelPlay or high-performance independent options like CAS.AI, implementing a robust mediation strategy is the most effective way to automate growth and ensure you aren't leaving money on the table.

March 8, 2025 5 min read
Best Mobile Ad Networks for App Developers in 2025 blog banner
AdTech & Monetization

The Best Mobile Ad Networks

hoosing the right mobile ad mediation platform is the single biggest lever for app revenue in 2025. This guide compares top industry leaders—CAS.AI, AdMob, AppLovin MAX, and Appodeal—across performance metrics essential for independent developers. While the global in-app advertising market heads toward $350 billion by 2026, professional studios are moving away from single-network setups toward hybrid mediation. This approach uses real-time bidding to force competition, often resulting in 40–100% ARPU uplifts. The comparison highlights CAS.AI’s independent model and "no-loss guarantee" against the giant ecosystems of Google-owned AdMob and AppLovin MAX. Key factors include payout speeds (ranging from 5 to 21 days), SDK support for frameworks like Unity, Godot, and Unreal, and the critical importance of avoiding conflicts of interest. Whether you are self-publishing on Google Play or managing a gaming studio, selecting an independent partner with verified A/B-tested results is the most reliable way to maximize eCPM without compromising user experience.

March 13, 2025 7 min read
Three smartphone mockups showcasing a mobile ad mediation dashboard with analytics tracking, revenue metrics, and user growth charts for publishers.
AdTech & Monetization

Ad Mediation: What is it & How does it affect Mobile App Monetization

Stop bleeding ad revenue (and ditch the manual mess) Managing multiple ad networks shouldn’t feel like a full-time job. If you’re still juggling fragmented dashboards or manually updating endless SDKs, you’re likely leaving money on the table. Ad mediation is the solution. By consolidating your networks into a single platform, you can automate the competition for your ad slots. Whether you use Waterfall, Real-Time Bidding, or a Hybrid model, mediation ensures that the highest-paying network wins every impression in milliseconds. Our latest guide breaks down: Maximum eCPMs: How bidding drives higher value for your inventory. Seamless Integration: One SDK for Unity, Flutter, React Native, and more. Smart Analytics: Using real-time data to optimize fill rates and ARPDAU. Don’t treat monetization as an afterthought. Build a system that works intelligently on your behalf so you can focus on building great apps.

February 5, 2021 7 min read
obile app ad mediation flow chart illustrating how to optimize and boost app monetization
AdTech & Monetization

Mobile Game Monetization: The Complete Guide

For any mobile game publisher, success isn't just about the build; it’s about the infrastructure behind it. Whether you are an indie developer or an established indie game publisher, treating monetization as an afterthought is a costly mistake. Mobile game publishing has evolved, and manual setups are now a revenue leak that a casual game publisher simply cannot afford. To become the best casual game publisher in your niche, you must leverage automation. This is especially true for a hyper casual game publisher, where thin retention curves mean every impression counts. By choosing a robust game publishing platform like CAS.AI, you streamline your workflow from day one. Don't wait until launch to fix your strategy. Master indie game publishing by integrating a mediation layer before you publish your game on Google Play, ensuring you squeeze maximum value from your global audience while focusing on the gameplay players love.

May 13, 2025 16 min read

Maximize your ad revenue with CAS.ai

Smart mediation platform for mobile publishers and game developers.

 
 
 
 
Telegram
WhatsApp
Slack
Phone