Halloween in Mobile Gaming: A Full-Funnel Playbook
Most mobile game teams treat Halloween as a date on the calendar: add a pumpkin, launch a spooky banner, and wait for the revenue. The data says otherwise. Median Halloween-week revenue across top titles barely moves, so the holiday brings attention, not dollars. Players show up in October, but whether they install, return, or spend depends on your offer and your promotion. What turns that attention into results is the plan behind it. This playbook walks through the full funnel: building acquisition around the first session, bringing lapsed players back, deciding which LiveOps events are worth the effort, running a smarter in-app and web shop, monetizing players who never buy, and measuring what sticks once October ends. You'll also find a practical checklist for before, during, and after the event, plus sources flagged for age and vendor bias. Use it to finish this season strong and start planning next year's.






