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Mobile Game Publishing: The Growth Workflow We Use at CAS.AI

December 19, 2025 5 min read

Mobile game publishing is no longer a “nice-to-have” option for future growth. In practice, mobile game publishing has become a necessary step for scaling mobile games in a predictable way, entering Tier-1 geos, and building a stable business model.

Based on our experience, iOS projects can generate up to 35–40% of revenue from in-app purchases, while Android games usually reach 15–25%. At the same time, advertising remains the main revenue source for most mobile games. Mobile game publishing at CAS.AI is designed so that these revenue streams do not compete with each other, but reinforce one another.

What Mobile Game Publishing Means at CAS.AI

At CAS.AI, mobile game publishing is not only about user acquisition. It is a complete growth system, where every decision is driven by data.

We take responsibility for:

  • monetization and mediation with 14–20 active ad networks,
  • user acquisition with a transition from CPI to ROAS,
  • analytics at the geo, placement, and campaign levels,
  • ASO with regular A/B testing,
  • creative production and continuous testing.

The role of a mobile game publisher is not just to bring traffic, but to ensure that every acquired user pays back and can be scaled profitably.

If you want to see how we apply this in practice, explore our publishing overview here.

Minimum Requirements for Mobile Game Publishing

We do not require perfect metrics at the start, but there are baseline benchmarks without which scaling is not possible.

Retention and Engagement

For most casual and midcore games, we expect:

  • Day 1 retention (R1): 20–22% or higher,
  • Day 3 retention (R3): 10–12%,
  • Day 7 retention (R7): 5–7%, depending on the genre,
  • average session length of 5–8 minutes,
  • 2.5–4 sessions per active user per day.

If metrics are below these levels, we focus on product improvements first, not scaling.

Monetization at the Early Stage

For successful mobile game publishing, monetization must already be implemented or easy to scale:

  • 6–10 interstitial impressions per user per day,
  • 8–12 rewarded video impressions per user per day,
  • no aggressive placements that harm retention,
  • baseline ad ARPDAU of $0.02–0.05 on Android and $0.05–0.08 on iOS.

These numbers are not a ceiling, but they show monetization potential.

Analytics as the Entry Point to Mobile Game Publishing

Every mobile game publishing project at CAS.AI starts with analytics. We build unit economics for each geo and channel, including:

  • CPI by country,
  • D0, D1, and D3 ROAS,
  • ARPDAU and LTV,
  • eCPM by format and geo,
  • session depth and return funnels.

Initial UA tests usually start with $100–300 per channel, which is enough to collect meaningful data for decisions.

For a real example of how we analyze and scale performance, see Publishing Case #4.

Monetization Within Mobile Game Publishing

Monetization at CAS.AI is based on a hybrid model:

  • bidding + waterfall,
  • different setups for Tier-1, Tier-2, and Tier-3 countries,
  • separate strategies for rewarded video and interstitials.

In practice, this leads to:

  • 2–3x eCPM growth within the first 30–60 days,
  • 1.5–2x increase in ad impressions per DAU without retention loss,
  • 5–20x monthly revenue growth during scaling.

If you want another case that highlights a different growth path, check Publishing Case #2.

User Acquisition and Scaling Mobile Games

CAS.AI does not scale traffic blindly. For scaling mobile games, the process looks like this:

  • CPI campaigns to collect data,
  • retention and ROAS analysis by channel,
  • transition to ROAS campaigns after reaching D1 ROAS of 50–70%,
  • scaling only profitable geos.

In stable cases, this results in:

  • 100k–300k installs per month,
  • creative CTR of 5–8%,
  • click-to-install conversion rate of 25–40%.

Creatives as a Growth Driver in Mobile Game Publishing

Creatives have a direct impact on scaling. At CAS.AI:

  • new hypotheses are tested every 3–5 days,
  • 10–30 creatives are tested simultaneously,
  • video, static, and playable formats are used.

Strong creatives can reduce CPI by 20–40% and improve traffic quality, which immediately impacts ROAS.

For a broader view on how UA systems scale in mobile, you can also reference Google’s guidance on app growth and measurement here.

ASO and Mobile Game Publisher Strategy

ASO in mobile game publishing is not a one-time task. We regularly test:

  • app icons,
  • the first two screenshots,
  • localization for specific countries.

Improving store page conversion from 30% to 42–45% is equivalent to increasing the UA budget without additional spend.

For platform-level best practices, see Google Play’s developer documentation here.

Partnership Model with CAS.AI

CAS.AI works as a mobile game publisher under a partnership model:

  • existing revenue stays with the developer,
  • incremental growth generated through publishing is shared under an agreed model,
  • all analytics are fully transparent for the partner.

We focus on long-term growth, not short-term metric spikes.

Why Mobile Game Publishing Works

Based on our cases, mobile game publishing allows teams to:

  • increase project revenue by 10–50x,
  • enter Tier-1 geos with positive ROAS,
  • build a sustainable economy independent of organic traffic,
  • scale games systematically, not randomly.

Conclusion

Mobile game publishing is not a “magic button”, but a well-structured process. When a game has solid baseline metrics, the right mobile game publisher can turn it into a scalable business.

CAS.AI builds publishing on data, testing, and real-world experience from dozens of live cases. That is why scaling mobile games becomes not a risk, but a reliable growth tool.

Helpful resources:
Learn more about our approach on the publishing page,
and explore real results in Case #4
and Case #2.

Oleg Shlyamovich
Oleg Shlyamovich CEO & Co-Founder, CAS.AI

9+ years in mobile monetization. 500+ apps, 5B+ downloads.

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