The company

Top-50

World's mobile apps publisher

700+

Clients and studios using our software

27

Countries our clients work in

150+

Employees

4

Offices in European cities

9

Years of experience

Our activities

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Berlin
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Kyiv
A CAS representative speaking during a discussion at the Google AdMob Summit in Dubai, a small industry event focused on networking and mobile app monetization.
Dubai
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Limassol
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Krakow
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San Paolo
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İstanbul
Giza
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Las Vegas

We actively participate in international game industry conferences around the world, delivering lectures about the secrets of success in ad monetization

White Nights Berlin`22

Games Gathering, Kyiv`21

Talents in Games, online`22

The brands we cooperate with

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Happy clients

Hear directly from mobile game developers about why they chose CAS

Simon Papazov

CEO, Vasilkoff Cy Ltd

«My app`s revenue increased by 3 times. I`ve integrated CAS in June 2021. And it continues to grow»

Eugene Karavashkin

CEO, EvKar Games

«You don`t need to control price floors and waterfalls. That`s why we have 2-3 free hours per day. It`s really good»

News

Diagram illustrating a hybrid monetization strategy blending In-App Purchases (IAP) and In-App Advertising (IAA) for mobile apps in 2026.

Hybrid Monetization 2026: Adapting Your User Acquisition for a Blended IAA + IAP Model

Wed 08, 2026

Your UA team is busy chasing D7 ROAS. Product rolls out new IAP bundles. Ad ops keeps adjusting interstitial floors. Each team is optimizing on its own, and the player ends up stuck in the middle. They get hit with ads before they even see a purchase offer. Or they run into a paywall when all they wanted was a rewarded video. Hybrid monetization tossed out the old playbook. You cannot just pick ads or IAP now. The studios that win in 2026 run both at the same time for every player. Now every user has two lifetime value curves, not one. Mediation decides who sees ads, how often, and under what rules. This piece covers where studios slip up when they try to add hybrid monetization to a UA plan that only thinks about one thing. It shows how one mid-core studio rebuilt its stack using entitlement checks and frequency caps for different player groups. There is also a five-step sequence for setting up mediation without ruining the player experience.

An abstract digital illustration showing mobile ad tracking identifiers like IDFA and GAID transitioning into secure, aggregated data privacy frameworks like SKAN and Privacy Sandbox.

Marketing in the Privacy Era: Measuring UA Performance Without IDFA

Thu 07, 2026

Measuring UA Without IDFA: What Actually Works in 2026 Deterministic tracking is gone. Most UA teams still act as if nothing has changed. IDFA and GAID let marketers pretend they had precision. Last-click attribution just let platforms take credit for organic users. Privacy rules didn’t ruin mobile marketing. They showed how shaky it was all along. Here’s what actually works: SKAdNetwork, Marketing Mix Modeling, incrementality testing, and contextual cohort targeting. Use all four if you want to keep your growth team profitable. Privacy-first programmatic mediation keeps eCPM high without device IDs. Blended CPI is the only KPI that gives you the real picture. If you’re still hoping user-level tracking will return, stop waiting. Here’s what to do instead. Read the full guide

Graphic illustrating a conceptual framework for Beyond Gaming Marketing and Ad Monetization, featuring 3D icons that represent the interplay between user acquisition and revenue generation.

Beyond Gaming: How Non-Gaming Apps Are Rewriting the Mobile Monetization Playbook

Mon 06, 2026

Non-gaming apps are set to out-earn games in 2025: $85.6 billion versus $81.8 billion. But if you’re leaving most users unmonetized, the headline is irrelevant. Most non-gaming apps blow it in three main ways: They obsess over subscriptions, which only convert 2-5% of users; run lazy, single-format ad stacks; and cling to the myth that better monetization ruins the user experience. It doesn’t. Combine ads and subscriptions. Watch lifetime value jump over 50%. Users who hit rewarded video are 4.5 times more likely to pay. Clearly, the formats work. Hybrid models work. The blueprint is already out there. Gaming has already paid the price to figure this out. Skip the mistakes: start adopting hybrid monetization strategies now to close the gap.

Two mobile phones displaying revenue growth charts and data analytics with promotional text Grow Together, Earn Together for CAS.AI mobile game ad mediation program.

CAS.AI Launches Referral Program

Thu 04, 2026

Grow Together: Introducing the CAS.AI Referral Program Scale your revenue beyond your own games with the new CAS.AI Referral Program. We’re turning community trust into a powerful third growth engine for mobile developers. How it works: • Earn Passive Income: Receive 1% of your referred partner’s ad revenue every month for a full year. • Performance Boost: Refer five or more active partners in a single month to jump your rate to 1.5%. • Guaranteed Start: Your first month’s bonus is guaranteed, with no revenue thresholds applied. • Simple Setup: Partners just enter your account name when signing up at cas.ai/company. Whether you are a studio founder, a mediation partner, or a publishing expert, you can now turn your professional network into recurring yield. [Read the Full Article] Ready to start earning? Log in to your dashboard to find your account name and start referring today.

Mobile game-publishing reality

The Mobile Game Publishing Reality

Wed 04, 2026

This article breaks down the brutal math: only 1 in 300 indie games reaches $30,000/month, compared to 1 in 10 for publisher-backed titles. The reason comes down to three structural gaps: marketing budgets too small to fuel growth, no predictive analytics to guide user acquisition, and compounding disadvantages in CPI and ARPDAU that make breaking even nearly impossible.

Abstract 3D digital technology platform block representing ILRD Impression Level Revenue Data for mobile game monetization.

ILRD Is Not a Setting. It’s the Foundation of Your Monetization Stack.

Fri 03, 2026

ILRD isn’t just a setting. It’s the base of your monetization stack. If you’re still looking at yesterday’s aggregate revenue and calling it “performance,” you’re flying blind. In modern user acquisition (UA), seeing $27,000 in daily revenue doesn’t tell you whether your campaigns are profitable, whether your ad frequency test is working, or whether your cheapest advertising channel is quietly hurting lifetime value (LTV). Impression-Level Revenue Data (ILRD), which measures revenue earned per individual ad impression, changes that. It connects every ad impression to a real user, specific device, and the original traffic source, turning return on ad spend (ROAS) optimization, analyzing groups of users over time (cohort analysis), and combining ads with in-app purchases (hybrid monetization) into measurable systems instead of relying on educated guesses. But IRLD isn’t just about turning it on. Waterfall floor math, bidding mechanics, alternative stores like RuStore, and Meta’s platform restrictions can introduce discrepancies that quietly corrupt your signal and your UA decisions. In the full article, we break down what’s normal, what’s fixable, and what’s catastrophic. We also show you how to verify your IRLD before every build. If you’re using target Return on Ad Spend (tROAS) in 2026, this isn’t optional reading.

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