Company

Top-50

dunyia keh mobile apps publishers

700+

gahakon or studios ka istamal krty huwe humara software

27

mumalik jahan humarey gahak kam krty hain

150+

mulazmein

4

europe shehron meh daftar

9

tajarbey keh saal

Humari sargarmian

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Berlin
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Kyiv
A CAS representative speaking during a discussion at the Google AdMob Summit in Dubai, a small industry event focused on networking and mobile app monetization.
Dubai
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Limassol
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Krakow
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San Paolo
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Istambul
Giza
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Las Vegas

Hum duniya bhar meh bainulaqwami game industry conferences meh faal tor pr hisa lety hain, istehar montization meh kamyabi keh razon pr lectures dety hain

White Nights Berlin`22

Games Gathering, Kyiv`21

Talents in Games, online`22

Hum jin brands keh sath tawun krty hain

bi1 bi2 bi3 bi4 bi5 bi6 bi7 bi8 bi9

Khush gahakon

Mobile game developers seh baraherast sunein keh unhon neh CAS ka intekhab kun kia

Simon Papazov

CEO, Vasilkoff Cy Ltd

June 2021 meh CAS ko martoob krney keh bad seh meri app ki amdani meh 3 gunah izafa huwa hai or yeh brhta he jaa rha hai.

Eugene Karavashkin

CEO, EvKar Games

Apko keemat keh floors or waterfalls ko contro krney ki zrorat nahi hai. yehi wjah hai keh humarey pass rozana 2-3 muft ghanty hoty hain. yeh waqai acha hai.

Кhabrein

Illustration of a magnet attracting currency icons, symbolizing user acquisition and app monetization alignment.

Bridging UA and Monetization

اتوار 09, 2026

If you are running user acquisition and only checking IAP numbers, you are leaving a pile of money on the table. For games that mix ads and in-app purchases, watching just IAP RoAS is like trying to drive with one eye shut. The campaigns that seem like flops at first glance? Those are often the ones quietly pulling in ad revenue once you look at the full picture. The real problem is when UA and monetization teams are each stuck in their own corner, not sharing what they know. Once you start tracking ad revenue down to each user, everyone finally gets on the same page. Every rewarded video and interstitial can be traced back to its source, so both teams see the whole story: ARPU, LTV, RoAS, all together. Get everyone looking at the same numbers and watch your campaigns start to shine. Stop cutting off your best performers by mistake. Feed impression-level ad revenue into your bidding, dig up those hidden winners, and finally see the real results you have been after.

CAS.AI mobile ad mediation dashboard with performance metrics and analytics graphs

Metrics That Deceive: High eCPM and Low CPI Don’t Guarantee Profitability

پیر 09, 2026

High eCPM and low CPI mean nothing for profitability. Both are gross, averaged, and time-lagged. eCPM hides falling…

Technical diagram showing the CAS.AI SDK architecture integrating hybrid monetization, real-time bidding, and ad mediation layers.

Creative at the Speed of AI

منگل 09, 2026

By Q3 2026, AI-generated creative isn’t an experiment; it’s the default production method for most UA teams. But that shift created a new bottleneck: not making variants, but deciding what to do with them. Ad accounts that once ran 5-8 creatives now cycle through 30-50, and no human reviewer can keep up with that volume. Studios are pulling ahead, automating not just generation but the decision layer. Their systems flag CTR decay, frequency saturation, and CPM drift before dashboards catch up, then automatically rotate and regenerate creatives. Most teams optimize for install volume because it’s easy to track, but it’s the wrong metric. A creative can win on CPI and still fail on retention and revenue. The real gap is whether studios connect creative performance to downstream monetization, not just installs. Mediation-layer transparency becomes a creative-testing tool, not just a finance metric.

Diagram illustrating a hybrid monetization strategy blending In-App Purchases (IAP) and In-App Advertising (IAA) for mobile apps in 2026.

Hybrid Monetization 2026: Adapting Your User Acquisition for a Blended IAA + IAP Model

بدھ 08, 2026

Your UA team is busy chasing D7 ROAS. Product rolls out new IAP bundles. Ad ops keeps adjusting interstitial floors. Each team is optimizing on its own, and the player ends up stuck in the middle. They get hit with ads before they even see a purchase offer. Or they run into a paywall when all they wanted was a rewarded video. Hybrid monetization tossed out the old playbook. You cannot just pick ads or IAP now. The studios that win in 2026 run both at the same time for every player. Now every user has two lifetime value curves, not one. Mediation decides who sees ads, how often, and under what rules. This piece covers where studios slip up when they try to add hybrid monetization to a UA plan that only thinks about one thing. It shows how one mid-core studio rebuilt its stack using entitlement checks and frequency caps for different player groups. There is also a five-step sequence for setting up mediation without ruining the player experience.

An abstract digital illustration showing mobile ad tracking identifiers like IDFA and GAID transitioning into secure, aggregated data privacy frameworks like SKAN and Privacy Sandbox.

Marketing in the Privacy Era: Measuring UA Performance Without IDFA

جمعرات 07, 2026

Measuring UA Without IDFA: What Actually Works in 2026 Deterministic tracking is gone. Most UA teams still act as if nothing has changed. IDFA and GAID let marketers pretend they had precision. Last-click attribution just let platforms take credit for organic users. Privacy rules didn’t ruin mobile marketing. They showed how shaky it was all along. Here’s what actually works: SKAdNetwork, Marketing Mix Modeling, incrementality testing, and contextual cohort targeting. Use all four if you want to keep your growth team profitable. Privacy-first programmatic mediation keeps eCPM high without device IDs. Blended CPI is the only KPI that gives you the real picture. If you’re still hoping user-level tracking will return, stop waiting. Here’s what to do instead. Read the full guide

Graphic illustrating a conceptual framework for Beyond Gaming Marketing and Ad Monetization, featuring 3D icons that represent the interplay between user acquisition and revenue generation.

Beyond Gaming: How Non-Gaming Apps Are Rewriting the Mobile Monetization Playbook

پیر 06, 2026

Non-gaming apps are set to out-earn games in 2025: $85.6 billion versus $81.8 billion. But if you’re leaving most users unmonetized, the headline is irrelevant. Most non-gaming apps blow it in three main ways: They obsess over subscriptions, which only convert 2-5% of users; run lazy, single-format ad stacks; and cling to the myth that better monetization ruins the user experience. It doesn’t. Combine ads and subscriptions. Watch lifetime value jump over 50%. Users who hit rewarded video are 4.5 times more likely to pay. Clearly, the formats work. Hybrid models work. The blueprint is already out there. Gaming has already paid the price to figure this out. Skip the mistakes: start adopting hybrid monetization strategies now to close the gap.

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