
Editora de aplicaciones moviles
Clientes y estudios que usan nuestro software
Países en lo que trabajan nuestros clientes
Empleados
Oficinas en ciudades europeas
Años de experiencia
Participamos activamente en conferencias internacionales de la industria del juego en todo el mundo, brindando conferencias sobre los secretos del éxito en la monetización de anuncios
White Nights Berlin`22
Games Gathering, Kyiv`21
Talents in Games, online`22
Escuche directamente de los desarrolladores de juegos móviles por qué eligieron CAS
CEO, Vasilkoff Cy Ltd
«“Los ingresos de mi aplicación se han triplicado desde que integré CAS en junio de 2021. Y siguen creciendo”»
CEO, EvKar Games
“No es necesario controlar los precios mínimos y las cascadas.Por eso tenemos 2-3 horas libres por día. Es muy bueno”
Thu 04, 2026
Grow Together: Introducing the CAS.AI Referral Program Scale your revenue beyond your own games with the new CAS.AI Referral Program. We’re turning community trust into a powerful third growth engine for mobile developers. How it works: • Earn Passive Income: Receive 1% of your referred partner’s ad revenue every month for a full year. • Performance Boost: Refer five or more active partners in a single month to jump your rate to 1.5%. • Guaranteed Start: Your first month’s bonus is guaranteed, with no revenue thresholds applied. • Simple Setup: Partners just enter your account name when signing up at cas.ai/company. Whether you are a studio founder, a mediation partner, or a publishing expert, you can now turn your professional network into recurring yield. [Read the Full Article] Ready to start earning? Log in to your dashboard to find your account name and start referring today.
Wed 04, 2026
This article breaks down the brutal math: only 1 in 300 indie games reaches $30,000/month, compared to 1 in 10 for publisher-backed titles. The reason comes down to three structural gaps: marketing budgets too small to fuel growth, no predictive analytics to guide user acquisition, and compounding disadvantages in CPI and ARPDAU that make breaking even nearly impossible.
Fri 03, 2026
ILRD isn’t just a setting. It’s the base of your monetization stack. If you’re still looking at yesterday’s aggregate revenue and calling it “performance,” you’re flying blind. In modern user acquisition (UA), seeing $27,000 in daily revenue doesn’t tell you whether your campaigns are profitable, whether your ad frequency test is working, or whether your cheapest advertising channel is quietly hurting lifetime value (LTV). Impression-Level Revenue Data (ILRD), which measures revenue earned per individual ad impression, changes that. It connects every ad impression to a real user, specific device, and the original traffic source, turning return on ad spend (ROAS) optimization, analyzing groups of users over time (cohort analysis), and combining ads with in-app purchases (hybrid monetization) into measurable systems instead of relying on educated guesses. But IRLD isn’t just about turning it on. Waterfall floor math, bidding mechanics, alternative stores like RuStore, and Meta’s platform restrictions can introduce discrepancies that quietly corrupt your signal and your UA decisions. In the full article, we break down what’s normal, what’s fixable, and what’s catastrophic. We also show you how to verify your IRLD before every build. If you’re using target Return on Ad Spend (tROAS) in 2026, this isn’t optional reading.
Fri 02, 2026
ASO and paid user acquisition have merged into a single growth system as store algorithms focus on product quality, Apple expands ad placements, and organic-only strategies lose ground inside the competitive app economy of 2025. Mobile marketing entered 2025 at a crossroads. The rules that governed app growth for years – organic optimization here, paid acquisition there – no longer hold. Apple Search Ads rolled out new placements, user behavior shifted in unexpected ways, and competition intensified across every category. The result? ASO stopped being a standalone discipline practiced in isolation and became inseparable from the entire product and marketing funnel.
Tue 01, 2026
In mobile games, January has long had a reputation as a “dead” month. Once the holidays are over,…
Fri 12, 2025
Mobile game publishing at CAS.AI is built for scaling mobile games with a data-driven system: CPI→ROAS UA, hybrid monetization (bidding + waterfall), ASO A/B tests, and creative iteration. Learn the baseline metrics we require and the workflow we use to scale profitably into Tier-1 geos.
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Thank you for your submission, we got it!
Our manager will contact you in the next 24 hoursat the email address you provided. We appreciate your interest in publishing with us!
We share useful resources while your application is being processed
Discuss strategies to increase your project's revenue in chats